Ghost in the Shell
As a part of Territory Studio London, we were tapped to visualise futuristic technology and apply our motion graphic expertise to realise director Rupert Sanders’ vision for an original cityscape.
The street scenes in Ghost In The Shell required us to create everything from brand names and 3D logos, accessories and signage to holographic information and civic signage. The task included conveying economic status and message, and street vendors were reflected as more gritty and glitchy than the huge hi definition ‘solograms’ of the cityscape.
The really interesting aspect of world building at this level, was that we wanted to achieve a layered look in which old traditional city signage elements could be seen under the new 3D elements, suggesting the evolution of the city as it transitioned from old to new technology.
In all we delivered around 200 3D assets, including final shots for the trailer.